Sunday, May 6, 2012

Double Journal Entry 9

6. The Cycle of Expertise. Video games will provide sets of challenges until certain actions, behaviors and skills become routine and automated. The games then provide a new problem in the form of a boss, new level or game mechanic that makes the gamer re-think their mastery, learn a new skill and then integrate this skill into the rest of the experience. This is where mastery is consolidated through repetition only to be challenged again, and it is an integral part of learning and expertise.


This entire passage really hit home with me. I have been playing video games since I was able to hold a controller. They enveloped me early, for fun and challenge. It seemed to me that the challenges that I was not receiving in school I sought out in video game form.  This "rule", if you will, is in every video game ever and, if done well, is the most obvious and best hidden, aspect of the game. When you get to a certain "boss" you have been "trained" to realize that there is a trick of some kind and you need to look for it. It is great for problem solving and critical thinking skills.


For my follow up article, I want to do something a little different. I can not provide a link, but here is what I did, I went to Google and searched 'video games in school' and came up with more video game design schools more than anything. Now, I am sure that there are hundreds, if not thousands of articles about how video games could be in schools and we all know they can reinforce learning. I just found it super interesting that the main search engine for the world would put out sites on video game design schools before how video games could help public schools.




Cited -


Admin, . "10 things schools can learn from video games."Learning in gaming . N.p., 2012. Web. 6 May 2012. <http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/>.

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